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List of presenters, will confirm closer to the day:
Live
retrocombs
CONFIRMED - As part of introduction
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Live Presentations
1) MC Introduction & BASIC 65 demo
retrocombs
Our host for the event will walk us through event proceedings and showcase his own BASIC 65 demo that he has in the works.
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2) Four Player Joystick Adapter for the MEGA65
jim_64
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talk+qa = max 15 minutes
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Related links:
4 player game collection: https://files.mega65.org/?id=4b46aca8-ec3b-4483-ae64-df1dfec3ee66
Github link: https://github.com/jim-64/4-joy-MEGA65
‘BASIC Star Galactica’ update(save it for another time)dddaaannn
CONFIRMED - 10 minutes
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3) Brainf**k language for MEGA65
dddaaannn
CONFIRMED - 10 minutes
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4) Rust programming on the MEGA65
wombat
CONFIRMED - talk+qa = max 15 minutes
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Github: https://github.com/mlund/mos-hardware
0xa000
CONFIRMED -
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5
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) MEGA65 running on Wukong board (≈ $100 USD)
0xa000
CONFIRMED - 5 minutes max
Forked repo on Github: https://github.com/0xa000/mega65-core-wukong
gurce
CONFIRMED - 10 minutes
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6) Eleven improvements and progress on re-write of compile-phase in Rust
gurce
CONFIRMED - 10 minutes
Wiki link: Eleven Walkthrough
lydon
CONFIRMED - 5-10 minutes
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7) News on Slot 0 Core Updates and Flashing
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lydon
CONFIRMED - 5-
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10 minutes
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8) Showcase of the C64 for MEGA65 core
AmokPhaze101
CONFIRMED - max 10 minutes
C64 core Download: https://files.mega65.org/?id=896a012f-59e4-456c-b91f-7e989b958241
C64 core Manual: https://github.com/MJoergen/C64MEGA65/blob/master/README.md
C64 core features and history: https://github.com/MJoergen/C64MEGA65/blob/master/VERSIONS.md
Origins and technical resources: https://github.com/MJoergen/C64MEGA65/blob/master/AUTHORS
Tested demos: https://github.com/MJoergen/C64MEGA65/blob/master/tests/demos.md
Tested simulated Cartridges: https://github.com/MJoergen/C64MEGA65/blob/master/tests/carts.md
All tested cartridges from:Commercial Digital Downloads (https://github.com/MJoergen/C64MEGA65/blob/develop/tests/commercial_carts.md )
The OneLoad64 V4 Collection (https://www.lemon64.com/forum/viewtopic.php?t=76305 )
Available at these locations:
All tested demos come from here: https://csdb.dk/
All the C64 softwares (games, demos, tools) can be retrieved by using Assembly 64 appplication (collections aggregator)(https://www.facebook.com/assembly64/posts/pfbid021Kc3CP8HqsAoZEfJBse81MNYz3UYc8TvQXWejExrnbu1rJBeJzgTB2axqihCJkmTl
Cinematic Trailer: https://youtu.be/n3ke0alwjds
Other Mister2MEGA65 cores: https://sy2002.github.io/m65cores/
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Pre-recorded Presentations
9) JUST PIXEL tool / Graphics on the MEGA65 / Blockz
mteufel - wants full 15 minutes
(so no live q/a - ask folks to ask questions on discord #megavision channel instead)
JUST PIXEL tool
Link to JustPixel online: https://pixels.mega65.org/
My Twitter to follow the development of JUST PIXEL and the game BLOCKZ: https://twitter.com/marcteufel
Source for JUST PIXEL: https://github.com/mteufel/just-pixel
Development is happening in the master branch
!!! A reference of all key strokes can be found the key.ts file: https://github.com/mteufel/just-pixel/blob/master/src/util/keys.ts !!!
FCM mode can be selected and pixelled but a lot of features are missing. After BLOCKZ I will make a MEGA65 project and then the FCM features in JUST PIXEL will be improved massively (because I need it).
At the moment most features of JUST PIXEL are available in multicolor mode - because my actual game project BLOCKZ is using this format.
Graphics on the MEGA65
Blockz
muse
POSTPONED FOR NEXT TIME
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Postponed for Next Time
a) Progress on Galaga core port via Mister2MEGA65 framework
muse
Github: https://github.com/sho3string/GalagaMEGA65
gardners
POSTPONED FOR NEXT TIME
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b) New expansion board with user port and composite out
gardners
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Info for Presenters
Intended audience:
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