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Potential Presenters
List of potential presenters, will confirm closer to the day:
jim_64
CONFIRMED - talk+qa = max 15 minutes
YouTube recording: MEGA≡VISION #1
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Table of Contents |
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Live Presentations
1) MC Introduction & BASIC 65 demo
retrocombs - Video Link
Our host for the event will walk us through event proceedings and showcase his own BASIC 65 demo that he has in the works.
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2) Four Player Joystick Adapter for the MEGA65
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‘BASIC Star Galactica’ update (save it for another time)
dddaaannn
CONFIRMED - 10 minutes
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ROM and documentation update
jim_64 - Video Link
4 player game collection: https://files.mega65.org/?id=4b46aca8-ec3b-4483-ae64-df1dfec3ee66
Github link: https://github.com/jim-64/4-joy-MEGA65
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3) Brainf**k language for MEGA65
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0xa000
MEGA65 running on Wukong board (≈ $100 USD)
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mteufel
Graphics on the MEGA65
JustPixel tool
Blockz
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wombat
CONFIRMED - talk+qa = max 15 minutes
Rust programming on the MEGA65
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gurce
CONFIRMED - 10 minutes
Eleven improvements and progress on re-write of compile-phase in Rust
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lydon
News on testing-phase
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retrocombs
A BASIC demo he has in the works
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muse
Progress on Galaga core port via Mister2MEGA65 framework
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gardners
CONFIRMED - pre-recorded
New expansion board with user port and composite out
Info for Presenters
Intended audience:
Anyone presently within the MEGA65 community or interested in the machine
Could be a mix of folks on discord, or from facebook c65/mega65 group, or http://forum64.de
Duration:
Happy for presenters to give me an estimate of how much time they need for their presentation
I'm thinking a maximum of 10 minutes would be good, so that a few extra minutes after can be for questions.(but open to negotiation if you feel your topic is worthy of more time)
Level of Detail:
Up to the presenter, they can try gage what the audience might take an interest in, some possibilities:
The journey that got you to where you are
The toolchain that aided you in getting there
Insights gained, gotchyas to look out for, anything worth highlighting for anyone interested in following a similar journey to you
Technical Rehearsal
Presently, we're aiming for a technical rehearsal on the Sunday 25th June - 7PM UTC.
Main aim was for Retrocombs, Lydon and myself to iron out the MC duties, moderator duties and Zoom/Youtube streaming arrangemnts.
But if any presenters would like to use it as a chance to practise their presentation, message Gurce on discord and we can keep you in the loop on this
Zoom call / Youtube streaming arrangements
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Zoom meeting will be for organisers, presenters and trusted known people within the Discord community that asked to join in on the Zoom call.
This group will have the Zoom chat window if needed
The youtube stream will be for the general public
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think there's a 30 second delay in the stream here
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dddaaannn - Video Link
Download: https://files.mega65.org?id=9a5390c1-3f97-4483-a42d-204844438b41
Dan’s website: https://dansanderson.com
Dan’s MEGA65 Digest: https://m65digest.substack.com
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4) Rust programming on the MEGA65
wombat - Video Link
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5) MEGA65 running on Wukong board
0xa000 - Video Link
Wukong board is very cheap - around $100
Forked repo on Github: https://github.com/0xa000/mega65-core-wukong
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6) Eleven improvements and Rust compile-phase re-write
gurce - Video Link
Wiki link: Eleven Walkthrough
Github: https://github.com/MEGA65/eleven
Ubik’s walkthrough: https://youtu.be/KDwIMwlIcb0?t=1228
Download options:
Ubik’s Last Eleven v5.0: https://files.mega65.org/?id=8b189d0b-ea1e-45a7-a4de-87bcb0b11696
Bit Shifter’s Last 99xxxx ROM ~ is available here
Eleven (with new mods): https://github.com/MEGA65/eleven/raw/main/11.D81
Requires latest Beta 92xxxx ROM - available here
Rust porting efforts:
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7) News on Slot 0 Core Updates and Flashing
lydon - Video Link
Slot 0 Testing happens in this #release-test topic: Slot 0 Flashing Recovery Test
Check the discord post for information how to test - JTAG currently required
Information about Release 0.96 testing will follow soon, watch #release-test
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8) Showcase of the C64 for MEGA65 core
AmokPhaze101 - Video Link
C64 core Download: https://files.mega65.org/?id=896a012f-59e4-456c-b91f-7e989b958241
C64 core Manual: https://github.com/MJoergen/C64MEGA65/blob/master/README.md
C64 core features and history: https://github.com/MJoergen/C64MEGA65/blob/master/VERSIONS.md
Origins and technical resources: https://github.com/MJoergen/C64MEGA65/blob/master/AUTHORS
Tested demos: https://github.com/MJoergen/C64MEGA65/blob/master/tests/demos.md
Tested simulated Cartridges: https://github.com/MJoergen/C64MEGA65/blob/master/tests/carts.md
All tested cartridges from:Commercial Digital Downloads (https://github.com/MJoergen/C64MEGA65/blob/develop/tests/commercial_carts.md )
The OneLoad64 V4 Collection (https://www.lemon64.com/forum/viewtopic.php?t=76305 )
Available at these locations:
All tested demos come from here: https://csdb.dk/
All the C64 softwares (games, demos, tools) can be retrieved by using Assembly 64 appplication (collections aggregator)(https://www.facebook.com/assembly64/posts/pfbid021Kc3CP8HqsAoZEfJBse81MNYz3UYc8TvQXWejExrnbu1rJBeJzgTB2axqihCJkmTl
Cinematic Trailer: https://youtu.be/n3ke0alwjds
Other Mister2MEGA65 cores: https://sy2002.github.io/m65cores/
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9) JUST PIXEL tool / Graphics on the MEGA65 / Blockz
mteufel (prerecorded Video) - Video Link
Link to JustPixel online: https://pixels.mega65.org/
My Twitter to follow the development of JUST PIXEL and the game BLOCKZ: https://twitter.com/marcteufel
Source for JUST PIXEL: https://github.com/mteufel/just-pixel
Development is happening in the master branch
Key shortcutreference: https://github.com/mteufel/just-pixel/blob/master/src/util/keys.ts
FCM mode can be selected and pixelled but a lot of features are missing. After BLOCKZ I will make a MEGA65 project and then the FCM features in JUST PIXEL will be improved massively (because I need it).
At the moment most features of JUST PIXEL are available in multicolor mode - because my actual game project BLOCKZ is using this format.