MEGA≡VISION #1
YouTube recording: MEGA≡VISION #1
- 1 Live Presentations
- 1.1 1) MC Introduction & BASIC 65 demo
- 1.2 2) Four Player Joystick Adapter for the MEGA65
- 1.3 3) Brainf**k language for MEGA65
- 1.4 4) Rust programming on the MEGA65
- 1.5 5) MEGA65 running on Wukong board
- 1.6 6) Eleven improvements and Rust compile-phase re-write
- 1.7 7) News on Slot 0 Core Updates and Flashing
- 1.8 8) Showcase of the C64 for MEGA65 core
- 1.9 9) JUST PIXEL tool / Graphics on the MEGA65 / Blockz
Live Presentations
1) MC Introduction & BASIC 65 demo
retrocombs - Video Link
Our host for the event will walk us through event proceedings and showcase his own BASIC 65 demo that he has in the works.
2) Four Player Joystick Adapter for the MEGA65
jim_64 - Video Link
4 player game collection: https://files.mega65.org/?id=4b46aca8-ec3b-4483-ae64-df1dfec3ee66
Github link: https://github.com/jim-64/4-joy-MEGA65
3) Brainf**k language for MEGA65
dddaaannn - Video Link
Download: https://files.mega65.org?id=9a5390c1-3f97-4483-a42d-204844438b41
Dan’s website: https://dansanderson.com
Dan’s MEGA65 Digest: https://m65digest.substack.com
4) Rust programming on the MEGA65
wombat - Video Link
5) MEGA65 running on Wukong board
0xa000 - Video Link
Wukong board is very cheap - around $100
Forked repo on Github: https://github.com/0xa000/mega65-core-wukong
6) Eleven improvements and Rust compile-phase re-write
gurce - Video Link
Wiki link: Eleven Walkthrough
Github: https://github.com/MEGA65/eleven
Ubik’s walkthrough: https://youtu.be/KDwIMwlIcb0?t=1228
Download options:
Ubik’s Last Eleven v5.0: https://files.mega65.org/?id=8b189d0b-ea1e-45a7-a4de-87bcb0b11696
Bit Shifter’s Last 99xxxx ROM ~ is available here
Eleven (with new mods): https://github.com/MEGA65/eleven/raw/main/11.D81
Requires latest Beta 92xxxx ROM - available here
Rust porting efforts:
7) News on Slot 0 Core Updates and Flashing
lydon - Video Link
Slot 0 Testing happens in this #release-test topic: Slot 0 Flashing Recovery Test
Check the discord post for information how to test - JTAG currently required
Information about Release 0.96 testing will follow soon, watch #release-test
8) Showcase of the C64 for MEGA65 core
AmokPhaze101 - Video Link
C64 core Download: https://files.mega65.org/?id=896a012f-59e4-456c-b91f-7e989b958241
C64 core Manual: https://github.com/MJoergen/C64MEGA65/blob/master/README.md
C64 core features and history: https://github.com/MJoergen/C64MEGA65/blob/master/VERSIONS.md
Origins and technical resources: https://github.com/MJoergen/C64MEGA65/blob/master/AUTHORS
Tested demos: https://github.com/MJoergen/C64MEGA65/blob/master/tests/demos.md
Tested simulated Cartridges: https://github.com/MJoergen/C64MEGA65/blob/master/tests/carts.md
All tested cartridges from:Commercial Digital Downloads (https://github.com/MJoergen/C64MEGA65/blob/develop/tests/commercial_carts.md )
The OneLoad64 V4 Collection (https://www.lemon64.com/forum/viewtopic.php?t=76305 )
Available at these locations:
All tested demos come from here: https://csdb.dk/
All the C64 softwares (games, demos, tools) can be retrieved by using Assembly 64 appplication (collections aggregator)(https://www.facebook.com/assembly64/posts/pfbid021Kc3CP8HqsAoZEfJBse81MNYz3UYc8TvQXWejExrnbu1rJBeJzgTB2axqihCJkmTl
Cinematic Trailer: https://youtu.be/n3ke0alwjds
Other Mister2MEGA65 cores: https://sy2002.github.io/m65cores/
9) JUST PIXEL tool / Graphics on the MEGA65 / Blockz
mteufel (prerecorded Video) - Video Link
Link to JustPixel online: https://pixels.mega65.org/
My Twitter to follow the development of JUST PIXEL and the game BLOCKZ: https://twitter.com/marcteufel
Source for JUST PIXEL: https://github.com/mteufel/just-pixel
Development is happening in the master branch
Key shortcutreference: https://github.com/mteufel/just-pixel/blob/master/src/util/keys.ts
FCM mode can be selected and pixelled but a lot of features are missing. After BLOCKZ I will make a MEGA65 project and then the FCM features in JUST PIXEL will be improved massively (because I need it).
At the moment most features of JUST PIXEL are available in multicolor mode - because my actual game project BLOCKZ is using this format.